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    Some more suggestions


    Phoenix
    • Pending

    So no rush at all on the following suggestions, just putting these out there based on some feedback I heard in game and some personal suggestions.

     

    - Remove the respawn time for certain common monsters, like The Paper, Baby Leopard, etc. Many of those monsters are already unpopular and don't need to have a ~10-15 minute respawn time (or whatever their respawn time is). Why should they have it while most other mobs don't? There's obviously certain mobs that should not be altered. If approved, I can create a full list of mobs for each map that should have their timers removed or reduced.

     

    - Allow partying 2 chars from the same account into the same party. Not sure if it's intentional here or a bug, but it's sometimes troublesome depending on the type of party you're doing, and the first server I've seen that does this, and don't see what purpose it actually serves.


    - Disable screen shaking from certain effects, like Critical Explosion, Acid Demonstration, Meteor Storm, etc. Not as necessary right now, but when you're doing activities like WoE and you spam AD/Meteor with bragi, it will cause a lot of PC lag due to the shaking. Players could fix it themselves for Meteor Storm, but unfortunately it requires a client source edit for Critical Explosion, AD, etc. (it's an easy edit)


    - Name change service. A certain player wanted to change names, but didn't want to delete their high level char to do it. I think the client we're using has a native way to change names with this item:

    http://ratemyserver.net/index.php?page=re_item_db&item_id=12790

    This can also be a donation item.

     

    - Allow changing character slot location from the control panel. The CP should have a native way of doing this I believe, and the only reason I'm suggesting this is because any characters at the end seems to make the game lag more when changing maps. So for example, chars on slot 1 will load extremely quick, but chars on slot 9-12 will take a much longer time, and as far as I know, there's probably no way of fixing the lag/delay besides using a char in an early slot.

     

    - Add a "Reset both" option in the Reset NPC. Some builds requires both different stats and skills, so currently, if trans, we would need 2 cards to change builds and 1-2m depending on the level. I think this was already on the to-do list but just including it here in case it actually wasn't.

     

    - Speaking of resetting, a player wanted to see a sort of Build Manager NPC where you can pay some zeny to save up to 2+ different builds, and can swap them whenever needed. I think this would be essential in the future for WoE, but it should need a great cost to unlock since the current Reset NPC requires a card.

     

    Automatic events:

    - Add Poring Catcher, fair event that everyone can win (find the correctly spelled Poring in a small room full of Porings, every other poring will have an incorrectly spelled name like P0ring, Pooring, Por1ng, etc. I think this script exists somewhere in the rAthena/Hercules forum)

    - Make Cluckers automatic (unless it's already decided to keep it manual)

    - Find the Mushroom: Increase the minimum amount of mushrooms that can spawn to 3 at least, and add more towns to the list (I can create a list if this is approved)

     

    Phew. Sorry for the long list.

     

    (Note from Moderator: Added Pending Declined.)



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    User Feedback


    -Allow players from same account in the same party.

    Added. By default the game doesn't allow multiple characters from the same account in the same party. (So no, there's really no actual reason for it...)

     

    - Remove the respawn time for certain common monsters, like The Paper, Baby Leopard, etc. Many of those monsters are already unpopular and don't need to have a ~10-15 minute respawn time (or whatever their respawn time is). Why should they have it while most other mobs don't? There's obviously certain mobs that should not be altered. If approved, I can create a full list of mobs for each map that should have their timers removed or reduced.

    We can look into this one. I'll get back to you with more information. 

     


    - Name change service.

    Working on adding it in as a donation item. 

     

    - Allow changing character slot location from the control panel. The CP should have a native way of doing this I believe, and the only reason I'm suggesting this is because any characters at the end seems to make the game lag more when changing maps. So for example, chars on slot 1 will load extremely quick, but chars on slot 9-12 will take a much longer time, and as far as I know, there's probably no way of fixing the lag/delay besides using a char in an early slot.

    I was under the impression that this was already a feature we had implemented. I'll look into it further. I'm wondering if it's maybe only something I can see as an admin account lol. 

     

    - Add a "Reset both" option in the Reset NPC. Some builds requires both different stats and skills, so currently, if trans, we would need 2 cards to change builds and 1-2m depending on the level. I think this was already on the to-do list but just including it here in case it actually wasn't.

    I understand that this one is a long time coming. We're mainly trying to work out the kinks of how much it should cost. (obviously discounted since you're doing both at the same time but still)

     

    - Speaking of resetting, a player wanted to see a sort of Build Manager NPC where you can pay some zeny to save up to 2+ different builds, and can swap them whenever needed. I think this would be essential in the future for WoE, but it should need a great cost to unlock since the current Reset NPC requires a card.

    This option has already been discussed and will not be added. We offer the ability to reset player stats because we want to at least give the option. However, the goal was to get players to pick a build and stick with it. The reset feature is generally there in case of mistakes during the building process.

     

     

    Automatic events:

    - Add Poring Catcher, fair event that everyone can win (find the correctly spelled Poring in a small room full of Porings, every other poring will have an incorrectly spelled name like P0ring, Pooring, Por1ng, etc. I think this script exists somewhere in the rAthena/Hercules forum)

    - Make Cluckers automatic (unless it's already decided to keep it manual) 

    - Find the Mushroom: Increase the minimum amount of mushrooms that can spawn to 3 at least, and add more towns to the list (I can create a list if this is approved)

    -Cluckers had been decided to keep him manual.

    -We're working on adding a few different poring catch events, they're in the process of being edited. 

    -Get working on that mushroom list, @Phoenix. Shoot it over to me when you've got it figured out. ^^

     

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    On 3/3/2018 at 11:01 AM, Marihna said:

    - Allow changing character slot location from the control panel. The CP should have a native way of doing this I believe, and the only reason I'm suggesting this is because any characters at the end seems to make the game lag more when changing maps. So for example, chars on slot 1 will load extremely quick, but chars on slot 9-12 will take a much longer time, and as far as I know, there's probably no way of fixing the lag/delay besides using a char in an early slot.

    I was under the impression that this was already a feature we had implemented. I'll look into it further. I'm wondering if it's maybe only something I can see as an admin account lol. 

     

     

    You're absolutely right, after looking again, I found it is actually implemented; I had just not looked deep enough. However, it seems you can only switch from slots 1 to 9. It's missing the option for slot 10 to 12 that was added in the client recently.

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    On 3/5/2018 at 1:54 PM, Phoenix said:

     

    You're absolutely right, after looking again, I found it is actually implemented; I had just not looked deep enough. However, it seems you can only switch from slots 1 to 9. It's missing the option for slot 10 to 12 that was added in the client recently.

    Perfect. That issue makes sense. Clearly an oversight when we added in the additional slots. I'll go ahead and add that to our list and get that taken care of as well. Thanks for checking. 

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